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On Storytelling (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 21, 2017, 15:35 (2685 days ago) @ Harmanimus

Of his points the visible transmats into and out of the ship for communicative clarity are thenonly ones I'm reqlly behind. Your counter example is on point though, especially given the context of D2 arriving in from D1. I imagine my Guardian rarely spends any time in the tower that isn't necessary for resupply or repairs or the rare break to recover from a rough battle.

Coming back to a burning tower off a Patrol, out in the Wild, makes significantly more narrative sense than our Guardian just happening to be in the Vanguard command center doing what? Donating motes of light for reputation? Hanging out? Oggling our Exotic collection? I mean, that one is likely for some players I guess. Coming in from doing Guardian stuff and proceding to tear through Cabal to Do what needs to be done to protect the City makes for a better story if you ask me.

I guess my point is that if we see the tower as it was, full of life and people, then it hurts more to lose it.


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