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<title>Eating and Having (reply)</title>
<content:encoded><![CDATA[<blockquote><p>At the finale, I was expecting to have to heavily use my rewind powers to gather information, teleport around, grab objects I otherwise couldn&#039;t, and be pushed to the limit. But no. I saved everyone without having to rewind once. There was a stunning lack of creative design here.</p>
</blockquote><p>So they turned it into Groundhog Day?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183859</link>
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<pubDate>Fri, 03 Apr 2026 23:01:42 +0000</pubDate>
<category>Gaming</category><dc:creator>Robot Chickens</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>If you have specific examples, great, give them. (&quot;It can be helpful for organizing&quot; is not what I mean.) The issues with generative AI are (very often) specific to the ethical value of what&#039;s being created; if you have examples of generative AI being used in ways that are useful to humans without stealing from them, please, by all means, share.</p>
</blockquote></blockquote><blockquote><p><br />
Generative AI with respect to coding agents is probably going to revolutionize the engineering industry.  From my perspective in specifically structural engineering, our digital tools have long suffered from a lack of development investment.  Being a software developer for a niche structural analysis tool isn&#039;t exactly sexy when compared to something like developing a video game, so mostly those companies seem to rely on engineers that happen to have some coding background (a rarity).  It&#039;s even worse for bespoke tools developed on a per-company basis - usually some random guy who knew VBA built some spreadsheet that no one understands, and then when that person leaves the company and the structural legal codes get updated, the tool gets dust binned because nobody has the expertise to updated it.  </p>
<p>Communication between companies on projects is shackled by historical methods - very recently at my company the best practices for one workflow involved another company plotting numbers on drawings, and our company taking those numbers and transcribing them into our spreadsheets, creating new drawings with numbers based on those original numbers, giving those to another company, and then they plot those numbers on yet another drawing, and then we manually went through and checked each number on hundreds of new drawings.  Nobody questioned that this was a reasonable approach until I got involved.  I spent hundreds of hours developing a Matlab script to streamline this, which was my only option since it was the only coding language I was recently familiar with.  If I hadn&#039;t had at least a minimal experience with programming in my background, they&#039;d probably still be doing it the old way.</p>
<p>Now, in just the last 2 years, these AI chatbots and agents are so good at programming, what was taking me weeks now just takes a few hours or less.  That means we can now continue to build and maintain useful tools in a reasonable amount of time, in any language we choose. Other people can iterate on those tools far more easily.  Better tools will let us work faster, design more efficient things, and make less mistakes doing so.  The biggest problem we all see right now is how we will need to come up with different methods of training - previously the best way to train new engineers was to have them do extremely tedious things over and over until they understood the simple thing inside-out.  That will soon no longer be an option.</p>
<p>The training problem aside, I am quite optimistic that generative AI from a coding perspective will be a huge boost to the engineering industry.  We&#039;ve been working with one hand tied behind our back, and I envision AI as not only untying the arm, but maybe giving us a few more limbs to work with.</p>
</blockquote><p>I can get behind all of this - I&#039;m not an engineer, but I do enough backend work that I&#039;ve seen many, many situations where people are doing things the hard way because nobody had any skills to make an easier way possible, and I&#039;ve seen a LOT of &#039;good enough&#039; solutions that were hacked together by a single talented person fail completely once that person moves on.</p>
<p> I have not yet seen the power of AI to ameliorate those problems personally... but I know that&#039;s because I haven&#039;t spent enough time learning how to make it happen. For me, it&#039;s a pretty important question - I want to retire, and I&#039;m the guy whose moving-on is gonna break a lot of &#039;good enough&#039; solutions. I guess I&#039;m happy to hear success stories.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183858</link>
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<pubDate>Fri, 03 Apr 2026 20:41:18 +0000</pubDate>
<category>Gaming</category><dc:creator>Claude Errera</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Claude, you&#039;re so good at projecting the vibe of &quot;I&#039;m just a neutral observer here.&quot;  As an observer, you might also call out the broadsides weaving conspiracies or the sweeping catastrophizing statements. I was trying to say it&#039;s not that simple, and I feel a bit singled-out for not providing footnotes. </p>
</blockquote><p>Apologies, I&#039;ve been out of town and unable to look at this forum - it was wrong of me to call you out like that and then leave.</p>
<p>It wasn&#039;t so much that I was trying to be neutral, it was more that you were arguing in a way that was coming off as coy, and I was only struck by it because I read the whole thread in one go (well, the thread as it stood last week, I guess), and three separate posts from you (<a href="index.php?id=183809" class="internal">here</a>, <a href="index.php?id=183823" class="internal">here</a>, and <a href="index.php?id=183824" class="internal">here</a>) contained comments that seemed to be teasing knowledge without any receipts. And to be clear - I wasn&#039;t calling out the making of an argument without backup... I was calling out the TONE of the argument. I read these three statements, in three different posts, within a couple of minutes of one another, and they painted a picture which you probably didn&#039;t intend at all: &quot;...but I&#039;m also hopeful about some potentially life-saving benefits&quot;, &quot;I bet you&#039;re right.&quot;, and &quot;You&#039;re focusing on the artistic realm. There is much happening beyond that.&quot; There were 2 full days between the first and last of those... but I read them all together, and the feeling that was generated was &quot;Kermit knows something about this, but is choosing to tease instead of educate.&quot;</p>
<p>I&#039;m sorry. I didn&#039;t mean to single you out. I was just looking to advance the discussion past &quot;Yes it is!&quot; &quot;No it isn&#039;t!&quot;</p>
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<pubDate>Fri, 03 Apr 2026 20:29:58 +0000</pubDate>
<category>Gaming</category><dc:creator>Claude Errera</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Self-checkout at the supermarket is less efficient than what we had before.  It&#039;s not a surprise.  Why would you think one person who does this once a week would be more efficient than 2 people working together all day.  Not to mention you have one person for a whole set of issues, adding a delay.  But even after it became clear that it was not about efficiency, people still chose it.  The lines are literally longer for a worse experience and the store can happily fire those people and save money.  I can only assume people prefer to avoid human contact.  </p>
</blockquote><p>I agree with a lot of what you said in this post, but I wanted to point out that this is demonstrably wrong (at least in my experience).</p>
<p>It is quite possible that a cashier/bagger combo can process my groceries faster than I can... but I can do it in about 40 seconds (on one of my average shopping trips), so the savings is going to be negligible... and completely wiped out by the 10 minutes I need to wait in the line that has a cashier (at my supermarket) compared to the almost-always-immediate availability of a self-checkout station (even in busy times, my wait is under a minute). It&#039;s been 13 years since I used a different setup regularly... but my recollection is similar (if not exact) in the last house, where the circumstances of checkout were vastly different (the supermarket was a 20 minute drive instead of a 3-block walk, I visited once every week or so instead of every couple of days, there were 10 or so manned checkouts instead of 2, and there were 5 or so self-checkout stations instead of 20), but the self-vs-manned calculation was actually about the same (it was usually faster to do it myself, if you count the time from entering the checkout line to the time exiting the store).</p>
<p>Clearly your situation is different - I&#039;m just pointing out that &#039;people prefer to avoid human contact&#039; hasn&#039;t been necessary to explain my choices for at least 27 years, in two substantially different shopping situations.</p>
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<pubDate>Fri, 03 Apr 2026 20:08:17 +0000</pubDate>
<category>Gaming</category><dc:creator>Claude Errera</dc:creator>
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<title>P.S. - The back box cover we have lost (reply)</title>
<content:encoded><![CDATA[<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images/boxback.jpg"><img src="http://bombingtheuniverse.net/images/boxback.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>Can we mourn the death of the box art / layout on the back? We live in a world where 80% of it has to be covered with legal and licensing shit.</p>
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<pubDate>Thu, 02 Apr 2026 21:39:57 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Eating and Having (reply)</title>
<content:encoded><![CDATA[<p>One of the things I found most interesting about the Dontnod Life is Strange games was their commitment to every choice having an upside and a downside. There was no &#039;best&#039; outcome. No choice where everyone was happy. Even the endings were tradeoffs. One has to go, Chloe or Arcadia Bay. Sean and Daniel cannot run away happily ever after no matter what you do. This always played into the burden of the time rewind power since having seen all the outcomes you have to settle on one imperfect decision and be responsible for someone having a bad time.</p>
<p>Turns out that in the end, you can actually have it all.</p>
<p>Chloe and Arcadia Bay can both exist. Everyone can live in this &quot;Life or Death Finale&quot; to Max and Chloe&#039;s story (in fact, everyone lived for me on the first try. So much for that I guess.) The storm never has to be a threat. It feels a bit like a betrayal and a fantasy.</p>
<p>In the end, the fate of a photograph is left to Chloe. Give it to Max, or burn it so she can never jump back? But when Max&#039;s powers can leave no downside, when fate can be foiled at will, when you don&#039;t actually HAVE to always be saddled with regret, what choice is this?</p>
<p>The game wrestles with the rather uninteresting notion of what happens to &#039;this&#039; Chloe when you rewind. The powers were interesting as a metaphor for regret and indecision, not as an exercise in the reality of the many worlds interpretation. </p>
<p>As surprising as it is, the story is perhaps the best since the original game. I think it appropriately addresses how people change, how they grow apart, and how what was once home becomes abroad, and how the whirlwind week of the original game is not the standard set for a life and relationship when it&#039;s finished.</p>
<p>That being said, the time rewind powers are less interesting than in the first game. The first game had you using them to do many things, without hints or prompts. Have a conversation, and should you choose to rewind a new dialogue option may appear. In Reunion, a popup proclaims this in clear terms. The sense of creativity and discovery is greatly diminished this time around with fewer opportunities to go outside the box so to speak. This is rather disappointing for a game that&#039;s basically a whodunnit, where you need to look for and find clues.</p>
<p>At the finale, I was expecting to have to heavily use my rewind powers to gather information, teleport around, grab objects I otherwise couldn&#039;t, and be pushed to the limit. But no. I saved everyone without having to rewind once. There was a stunning lack of creative design here.</p>
<p>The lack of interesting game design and abandonment of one of the core themes hurt this game. But otherwise, it felt surprisingly thoughtful and realistic in the continuation of Max and Chloe&#039;s relationship.</p>
<p>But will Square Enix burn the picture so to speak and never return to Max and Chloe again?</p>
<p> <a rel="thumbnail" href="http://bombingtheuniverse.net/images/burnit.jpg"><img src="http://bombingtheuniverse.net/images/burnit.jpg" class="thumbnail" alt="[image]"  /></a></p>
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<pubDate>Thu, 02 Apr 2026 17:07:46 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<p>Yep.  And there is no cap on the amount of money you can earn.  Hell, it&#039;s less bounded than the Faction rep progress.  The rewards for contracts are set and equivalent for anyone.  But my point, if I have to explain it, is that you only have so much time you can work in life, so you can&#039;t buy all the cars, even though there is no systemic rule that prevents you from buying all the cars.</p>
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<pubDate>Wed, 01 Apr 2026 15:55:25 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>As long as there are people, creatives will find ways to break through with authentic art, even in a field crowded with mediocre knock-offs.  Your argument seems to be that once AI slop becomes common, there will be no more bandwidth. I disagree.  There may be a fallow period, but identifiably human creation will find expression because the need for it is part of who we are. To paraphrase a fictional mathematician, art created by humans will find a way.</p>
</blockquote></blockquote><blockquote><p>I think the issue is less the death of the human creative impulse and more the death of the ability to earn any money from being creative. In a capitalist society, money drives progress. No money, no progress.</p>
</blockquote><p> <br />
Thanks, Coaxkez, but I would tweak that to change the causal direction. In a capitalist society, innovation is rewarded. One could add the disclaimer &quot;in theory&quot; to both of our statements, but that&#039;s a broader argument beyond our scope.</p>
<p>About rewards, I&#039;ve always believed that art could be both great and popular (that is, lucrative)--the Beatles, STAR WARS, Shakespeare, for example.  I don&#039;t think AI changes that. Yes, AI makes it easier to make derivative art, and the latter has always been good enough for many people, but I believe the really great stuff can rise to the top. Can AI make the really great stuff? I&#039;m not convinced. It&#039;s like Steve Martin says, be so good they can&#039;t ignore you. I think there will always be people who strive for that. And that output will stand out. Let&#039;s bring it back to this forum and subjects of interest here. I think that Marathon&#039;s art style is truly great (one employee&#039;s much-publicized mistake aside). It&#039;s fresh and interesting. It fits the lore in that almost every object is 3-D printed. Maybe Bungie will fail and that would support your thesis, but I bet this game will be talked about for a long time, regardless. What&#039;s good is good.</p>
<p>There seems to be a thread in some of this discussion that all-powerful forces are behind everything that happens, and they can decide what becomes popular. There is a long history of people who have wanted to decide what becomes popular, but that doesn&#039;t mean they can. Payola might have been able to buy radio airtime, but it couldn&#039;t guarantee a hit.  Decca rejected the Beatles. Lucas&#039;s peers thought a rough cut of STAR WARS was an embarrassment. Andy Weir had to self-publish THE MARTIAN. There is more content than ever and more people to consume it (ever read <a href="https://kk.org/thetechnium/1000-true-fans/">this</a>? A thousand fans may be all you need). The model for monetization has been busted many times over, and I think new models will rise to replace them. I concede that I can&#039;t describe these models in detail, but crowdfunding is an example. </p>
<blockquote><p>And, as others have said, there is a great concern that genAI will lead to a scenario in which human-crafted art is indistinguishable from machine output. If that scenario were to become a reality, I would imagine that creativity will move increasingly into the live performance space, where the impact of genAI will be felt to a lesser degree. (But it <em>will</em> still be felt.)</p>
</blockquote><p>I agree. We value what we know is human. Maybe, like an infinite number of monkeys, AI can come up with Shakespeare, but I&#039;ll believe it when I see it. I think it&#039;s possible that there is a new equilibrium, that as people become more exposed to AI creations they become more attuned to other signals, and reward accordingly. An example is CGI, which used to be enough to get people into the theater. Now we want more.</p>
<blockquote><p><br />
There&#039;s a very healthy discussion going on here, but I&#039;m too busy right now to get into the weeds of this topic (not to mention too laconic in general). Honestly, it depresses me and I try not to think about it too much either.</p>
</blockquote><p>I&#039;ve enjoyed it because I find the subject fascinating. There is plenty to get depressed about, and I feel that, too, especially when I spend too much time online, where hype and hate are the battling gods.</p>
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<pubDate>Tue, 31 Mar 2026 23:02:45 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>As long as there are people, creatives will find ways to break through with authentic art, even in a field crowded with mediocre knock-offs.  Your argument seems to be that once AI slop becomes common, there will be no more bandwidth. I disagree.  There may be a fallow period, but identifiably human creation will find expression because the need for it is part of who we are. To paraphrase a fictional mathematician, art created by humans will find a way.</p>
</blockquote><p>I think the issue is less the death of the human creative impulse and more the death of the ability to earn any money from being creative. In a capitalist society, money drives progress. No money, no progress.</p>
<p>And, as others have said, there is a great concern that genAI will lead to a scenario in which human-crafted art is indistinguishable from machine output. If that scenario were to become a reality, I would imagine that creativity will move increasingly into the live performance space, where the impact of genAI will be felt to a lesser degree. (But it <em>will</em> still be felt.)</p>
<p>There&#039;s a very healthy discussion going on here, but I&#039;m too busy right now to get into the weeds of this topic (not to mention too laconic in general). Honestly, it depresses me and I try not to think about it too much either.</p>
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<pubDate>Tue, 31 Mar 2026 20:49:45 +0000</pubDate>
<category>Gaming</category><dc:creator>Coaxkez</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You can also spend money on things that aren&#039;t cars, and thus could possibly not want to buy a particular car. You spend your faction rep on upgrades only.</p>
</blockquote><p>Faction rep isn&#039;t spent, it merely unlocks the ability to purchase an upgrade. Purchasing an upgrade costs credits and salvage that could be used to barter in exchange for other items such as weapons, gear, and consumables.</p>
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<pubDate>Tue, 31 Mar 2026 20:19:37 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Is buying a car a choice, when you can just buy all of them?</p>
</blockquote><p>But you can&#039;t. You can only earn so much money in life. In game, the exp you can earn is unbounded and you can reach the max required to buy everything.</p>
<p>You can also spend money on things that aren&#039;t cars, and thus could possibly not want to buy a particular car. You spend your faction rep on upgrades only.</p>
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<pubDate>Tue, 31 Mar 2026 20:02:36 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<p>Is buying a car a choice, when you can just buy all of them?</p>
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<pubDate>Tue, 31 Mar 2026 15:06:25 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>Laughs in seasonal reset vs work+life balance language (reply)</title>
<content:encoded><![CDATA[<p>Right? Like I’m nowhere near the top of the skill curve and I play pretty stupidly sometimes, so I think I’ll just be filling out the upgrades fully right as the season ends.</p>
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<pubDate>Tue, 31 Mar 2026 14:25:33 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Laughs in seasonal reset vs work+life balance language (reply)</title>
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<pubDate>Tue, 31 Mar 2026 10:50:23 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>We can dismiss the loss of professional art as &quot;Hollywood&quot; and say art will survive because it is part of human expression, and say human audiences will always prefer human expression…but.</p>
</blockquote><p>I said Hollywood in part just because that&#039;s where the most narcissists live. Great movies come from all over the world. Iran. Utah. I respect art professionals and professionalism in art.</p>
<blockquote><p>But, the reality is the people who decide what to fund rarely make that decision on what the audience will value most, but rather what is good enough.  Nobody prefers narrow seats with less legroom, but that&#039;s what we got on planes because capitalism is not about making what is best, it is about maximizing value of a minimum viable product, and then milking the uber rich for upgrades.  See also furniture that survives more than a couple years.  See also washing machines that will never get repaired.  Will human art become a product only available to the ultra wealthy?  We see that dichotomy now with original vs. reproduction, but what will prevent it from becoming true of source, not just object?  </p>
</blockquote><p>It won&#039;t. With a decent prompt I can create pretty good &quot;art&quot; in the style of Matisse and have it printed and framed for cheaper than doing so by buying a print at Michael&#039;s. Better than a blank wall, but not worth much.  </p>
<p>(An aside: I don&#039;t have your view of capitalism. What you say is true of monopolies and crony capitalism, and it&#039;s true that in this century we&#039;ve become risk adverse and don&#039;t allow creative destruction to happen as often it should, but to say that&#039;s what capitalism is about doesn&#039;t give credit to free markets and what they have provided for the world. It&#039;s probably best to say we probably have different philosophies about this.)</p>
<blockquote><p><br />
But, plenty of people don&#039;t seem to care, or even prefer the absence of humanity.  Self-checkout at the supermarket is less efficient than what we had before.  It&#039;s not a surprise.  Why would you think one person who does this once a week would be more efficient than 2 people working together all day.  Not to mention you have one person for a whole set of issues, adding a delay.  But even after it became clear that it was not about efficiency, people still chose it.  The lines are literally longer for a worse experience and the store can happily fire those people and save money.  I can only assume people prefer to avoid human contact.  We have a generation that reports being literally afraid to talk to someone live on the phone.  Hugely popular social media accounts are fabricated.  Vocaloid singers are some of the biggest artists in Music.  </p>
</blockquote><p>I share many of these concerns. Covid and the resulting lockdowns fucked up the world and a lot of people have lingering mental illness. I believe social media is poison. I see signs of pushback, and I take the longview. I may not live to see us fully recover but humans are the same as they&#039;ve ever been. We&#039;re wired to need human contact and to be interested in each other. I believe in cycles. Whatever trend is happening, a countertrend is brewing.</p>
<blockquote><p><br />
But, nobody is born able to create at a high level.  Someone needs to fund failure, because that&#039;s where people grow.  If all of that stuff gets fed to the LLM, how will the future artists we will need in the future eat?  </p>
</blockquote><blockquote><p>But, for all of the downsides of mixing art and commerce — many of them listed above — someone needs to pay for it.  We had a time in Europe where art was not funded.  We called it &quot;The Dark Ages.&quot;  It preceded the Rennesaince: a near Cambrian explosion of new ideas and forms of expression all kicked off by an idea sweeping the land that Humanism mattered, and that someone other than The Church could fund art. Not great for access if you&#039;re not a Medecci, but rocks in a pond make ripples.  Art became a commerce in itself, but also got folded into all sorts of previously unconnected industries like fashion and architecture, furniture, pottery because someone funded the development of those skills.  The objects of daily life, which constitute the vast majority of lived existence could be touched by the thoughtful intention of a person.  Separating out functional design — free to be taken over by the soulless — and some other Art with a capitol &quot;A&quot; may feel like it&#039;s preserving the art that matters, but it&#039;s washing away most of the impact art has on our lives.  </p>
</blockquote><p><br />
Patronage is always an issue. Starving artists existed before AI. There is a school of thought that serious artists don&#039;t really have a choice in it--they are going to create art regardless. I do worry about how people are educated and develop taste, but that&#039;s not a new worry either. </p>
<blockquote><p><br />
I agree with you on one thing — this isn&#039;t new.  But it&#039;s not a direction I&#039;m comfortable with, and it is a huge acceleration.</p>
</blockquote><p>You make a lot of good points. One of the problems with arguing against the pessimism is that I can&#039;t describe what it is that will keep everything from being terrible. From my perspective, it feels like every era I&#039;ve lived through has been the best and the worst of times simultaneously. I love the arts, and all I can say is every year someone makes something fresh that blows me away. It can be a movie, a record, a book, a TV show, a game. It felt like it used to happen more regularly, but I&#039;m probably jaded now. The point is, it hasn&#039;t stopped happening. If I find out that something that blows me away was created by AI, I might have rethink my priors, but that hasn&#039;t happened yet. I have a hard time conceptually distilling humans out of the equation.</p>
<p>Final word on the &quot;very death of human culture&quot;: throughout history all doomsayers have underestimated our ability to adapt.</p>
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<pubDate>Tue, 31 Mar 2026 00:43:37 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<p>I’ve played for nearly 30 hours and am nowhere near that point.  It’s a choice for what you want to focus on first.</p>
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<pubDate>Mon, 30 Mar 2026 23:11:21 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>It just gets better. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The faction upgrade trees feel super meaningful, both in terms of leveling up your runners and unlocking vendor stock, and there&#039;s a lot of choice for the player to decide what the focus should be.</p>
</blockquote><p>Is it really a choice, when you can fully upgrade all of them?</p>
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<pubDate>Mon, 30 Mar 2026 20:57:02 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If you have specific examples, great, give them. (&quot;It can be helpful for organizing&quot; is not what I mean.) The issues with generative AI are (very often) specific to the ethical value of what&#039;s being created; if you have examples of generative AI being used in ways that are useful to humans without stealing from them, please, by all means, share.</p>
</blockquote><p>Generative AI with respect to coding agents is probably going to revolutionize the engineering industry.  From my perspective in specifically structural engineering, our digital tools have long suffered from a lack of development investment.  Being a software developer for a niche structural analysis tool isn&#039;t exactly sexy when compared to something like developing a video game, so mostly those companies seem to rely on engineers that happen to have some coding background (a rarity).  It&#039;s even worse for bespoke tools developed on a per-company basis - usually some random guy who knew VBA built some spreadsheet that no one understands, and then when that person leaves the company and the structural legal codes get updated, the tool gets dust binned because nobody has the expertise to updated it.  </p>
<p>Communication between companies on projects is shackled by historical methods - very recently at my company the best practices for one workflow involved another company plotting numbers on drawings, and our company taking those numbers and transcribing them into our spreadsheets, creating new drawings with numbers based on those original numbers, giving those to another company, and then they plot those numbers on yet another drawing, and then we manually went through and checked each number on hundreds of new drawings.  Nobody questioned that this was a reasonable approach until I got involved.  I spent hundreds of hours developing a Matlab script to streamline this, which was my only option since it was the only coding language I was recently familiar with.  If I hadn&#039;t had at least a minimal experience with programming in my background, they&#039;d probably still be doing it the old way.</p>
<p>Now, in just the last 2 years, these AI chatbots and agents are so good at programming, what was taking me weeks now just takes a few hours or less.  That means we can now continue to build and maintain useful tools in a reasonable amount of time, in any language we choose. Other people can iterate on those tools far more easily.  Better tools will let us work faster, design more efficient things, and make less mistakes doing so.  The biggest problem we all see right now is how we will need to come up with different methods of training - previously the best way to train new engineers was to have them do extremely tedious things over and over until they understood the simple thing inside-out.  That will soon no longer be an option.</p>
<p>The training problem aside, I am quite optimistic that generative AI from a coding perspective will be a huge boost to the engineering industry.  We&#039;ve been working with one hand tied behind our back, and I envision AI as not only untying the arm, but maybe giving us a few more limbs to work with.</p>
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<pubDate>Mon, 30 Mar 2026 19:52:57 +0000</pubDate>
<category>Gaming</category><dc:creator>squidnh3</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<p>We can dismiss the loss of professional art as &quot;Hollywood&quot; and say art will survive because it is part of human expression, and say human audiences will always prefer human expression…but.</p>
<p>But, the reality is the people who decide what to fund rarely make that decision on what the audience will value most, but rather what is good enough.  Nobody prefers narrow seats with less legroom, but that&#039;s what we got on planes because capitalism is not about making what is best, it is about maximizing value of a minimum viable product, and then milking the uber rich for upgrades.  See also furniture that survives more than a couple years.  See also washing machines that will never get repaired.  Will human art become a product only available to the ultra wealthy?  We see that dichotomy now with original vs. reproduction, but what will prevent it from becoming true of source, not just object?  </p>
<p>But, plenty of people don&#039;t seem to care, or even prefer the absence of humanity.  Self-checkout at the supermarket is less efficient than what we had before.  It&#039;s not a surprise.  Why would you think one person who does this once a week would be more efficient than 2 people working together all day.  Not to mention you have one person for a whole set of issues, adding a delay.  But even after it became clear that it was not about efficiency, people still chose it.  The lines are literally longer for a worse experience and the store can happily fire those people and save money.  I can only assume people prefer to avoid human contact.  We have a generation that reports being literally afraid to talk to someone live on the phone.  Hugely popular social media accounts are fabricated.  Vocaloid singers are some of the biggest artists in Music.  </p>
<p>But, nobody is born able to create at a high level.  Someone needs to fund failure, because that&#039;s where people grow.  If all of that stuff gets fed to the LLM, how will the future artists we will need in the future eat?  </p>
<p>But, for all of the downsides of mixing art and commerce — many of them listed above — someone needs to pay for it.  We had a time in Europe where art was not funded.  We called it &quot;The Dark Ages.&quot;  It preceded the Rennesaince: a near Cambrian explosion of new ideas and forms of expression all kicked off by an idea sweeping the land that Humanism mattered, and that someone other than The Church could fund art. Not great for access if you&#039;re not a Medecci, but rocks in a pond make ripples.  Art became a commerce in itself, but also got folded into all sorts of previously unconnected industries like fashion and architecture, furniture, pottery because someone funded the development of those skills.  The objects of daily life, which constitute the vast majority of lived existence could be touched by the thoughtful intention of a person.  Separating out functional design — free to be taken over by the soulless — and some other Art with a capitol &quot;A&quot; may feel like it&#039;s preserving the art that matters, but it&#039;s washing away most of the impact art has on our lives.  </p>
<p>I agree with you on one thing — this isn&#039;t new.  But it&#039;s not a direction I&#039;m comfortable with, and it is a huge acceleration.</p>
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<pubDate>Mon, 30 Mar 2026 15:42:14 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>Bruh. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>You might say that these examples are not analogous because AI is categorically different in that AI can replace the creative act itself.  I think AI can only replicate the creative act, and the results might even fool us, but the minute we know a human wasn’t involved, it loses value. </p>
</blockquote></blockquote><blockquote><p><br />
Two issues with this. Firstly, there are an unfortunate number of people who don&#039;t actually believe it loses value; they genuinely don&#039;t care. Secondly, the insidious bit about genAI is that it grows increasingly difficult to tell whether something was created by it or by a human. If the prompter never discloses that something was made with AI, and it becomes indistinguishable from handmade art, then when does the moment of value loss surface?</p>
</blockquote><p>I think enough people will care such that verifying human involvement will be its own thing—maybe a cottage industry or technology will help because that verification adds to the value. Remember, I’m arguing against the “very death of human culture.” There’s gonna be a lot not to like. There’s a lot not to like now.</p>
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<pubDate>Mon, 30 Mar 2026 13:56:28 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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