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For those talking about recharge rates (Destiny)

by Harmanimus @, Thursday, July 20, 2017, 17:03 (2682 days ago) @ Xenos

For me it has less to do with the actual cool down timers and more to do with the reduction in tactical options. The power of all non-super abilities are notably less powerful. Had it just been a power reduction or a cool down nerf I would have an easier time with it as it would still motivate gunplay through either reduced availability (but still potent) abilities or reduced effectiveness. The class abilities get the most play, but it makes it feel more like a one legged stool when Grenades and Melee are a distraction rather than a tool. You can still push a gunfight focus without making that the only available action.

Alternative suggestion for PvP: Grenade, Melee, and Ability pickups spawn on the map. No cool down reduction at the core for PvP, but there are ability energy spawns, like power ups or grenades have spawned on map in games in the past. You could even make it more team friendly by having the pickups be shareable, but that they degrade with each pull (like 40% for the first player to pick up, and then 25-10-5 or something) so that it limits spamming.


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