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Size doesn't always matter (Gaming)

by narcogen ⌂ @, Andover, Massachusetts, Sunday, June 21, 2015, 23:24 (3442 days ago) @ CougRon

Cody I'm surprised to see you take this attitude of bigger is always better given your stance about Destiny and how it needs to be fixed. It was made by a pretty large group.

I think what he means to say is that to make innovative gameplay a likely result, a certain level of resources are required, *but not sufficient*.

I'm not sure I agree, but I do think that criticizing Destiny and other "AAA" games with faults is not automatically contradicted by a stance that smaller teams have a smaller chance of producing games that are both high quality AND innovative. Assuming that word has an actual meaning anymore.


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