Avatar

Example (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, June 19, 2015, 19:21 (3448 days ago) @ CyberKN

Films and Video games work differently. Increasing the complexity of a video game requires more money. You need bigger and more detailed environments. You need better AI, etc. You don't need to up the complexity to make a good film. You just need a great idea.


Since when does more complexity and bigger environments equal a better game? You've told me yourself that you think Skyrim is terrible.

Again, you have to do it right. You're creating an immersive experience that you want players to feel at home in. That means more complexity to the simulation. More detail. Etc.

I think maybe the comparison to films is not as bad as I first thought. If you look at old science fiction films, they tend to be laughable with terrible costumes and sets. Modern sci fi films have the budgets to make the world feel real. That's not to say they are automatically better, but they are a hell of a lot more immersive when you believe what you are seeing is actually real and not just a guy in a costume or a matte painting.

Can you imagine if Game of Thrones skimped on the budget? The locations, costumes, stunts, and all of that are not cheap, but it makes the world they are creating feel completely real.

You can work around this by setting your film in modern day anytown, because not all stories need a foreign world that needs to come to life. Not all video games really do either, but if your game is 3D or has a narrative, then that will all significantly enhance it.


Complete thread:

 RSS Feed of thread