I've never understood this attitude (Gaming)

by electricpirate @, Friday, June 19, 2015, 18:42 (3444 days ago) @ Cody Miller

Cutting Edge game design rarely requires cutting edge tech tech.


Are you kidding? It almost always does.

It's pretty hard for me to think of a majorly influential game PC/Console game in the last 10 years that has had new game design really pushed forward by new tech.

Maybe EVE online and it's crazy server infrastructure, or Dark/Demons mingle player systems? Maybe the open world games, but that's a stretch, as we've seen open world games for years. Other than that, the most influential games have relied on fairly plebian, well known technology; Minecraft, Dota, Braid, World of Warcraft. The dominant themes of the last 5 years really has been procedural content, and user creativity. The kind of things you don't need a huge technical team to support.

Technology does influence design when we hit a paradigm shift. Like in the move from 2D to 3D.

There is one piece of technology that has most influenced game design in 10 years? It's not a super fast processor, or better internet, or amazing GPUs.

it's a touch screen.

You know who's led that revolution? Small teams, small budgets, etc.

Maybe VR will change that, it's certainly a paradigm shift on a high level, but we'll have to see. VR is expensive, and puts a high burden on players.


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