Avatar

What does Cutting Edge even mean? (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, June 19, 2015, 18:14 (3444 days ago) @ Ragashingo

Are you just talking about graphics? Then sure, pushing more graphics generally requires more programmers and artists. But what about gameplay? Or Story? I think a small studio can easily compete with a AAA budget game in those areas. Heck, just look at Destiny, with its huge team and budget and development time vs even Halo which had better missions and a better narrative!

It's the whole package. Take story. You need to write it, cast it, record it, mocap it, etc. As far as 'gameplay' goes, that covers so much such as level design, animations for bad guys etc. All of this is complex and expensive.


Complete thread:

 RSS Feed of thread