I had way more fun on mobile than anywhere else this year (Gaming)

by electricpirate @, Friday, June 19, 2015, 19:44 (3530 days ago) @ Cody Miller

Ohh man, this year was amazing for mobile.

Hoplite
868-Hack
Helix
80 Days
Dream Quest
HearthStone
Crossy Road
Sunburn
Stellar Smooch
Threes

So many beautiful mobile games this year I can't even take it.


This is sort of a tangent, but having just gotten an iPhone I was looking for good mobile games. I found exactly one worth buying: Device 6. Literally everything else I saw was either dumb, or better played on a non mobile device. Some of what you listed I'm not familiar with, so thanks for the list.

But again, why play a game on a tiny screen when I can play it on a 50 inch TV in surround sound?

Some of this is tablet focused too. But yea, stuff like Helix wouldn't work without it. A lot of it is small bite stuff, where I want to click a button and play for a while, I don't want to sit and wait for hours. Some of it is nicer to use touch than a mouse (Hearthstone, and some other ports like FTL). It's great for multiplayer to just whip out my ipad and grab a friend to play some Glitch Tank or Soccer Physics, and if they have a smartphone something like the oh so amazing SpaceTeam.

Also, there's this design thing where limits lead to innovation. Soccer Physics is a game that needs two buttons. It's perfect for mobile, and it's the kind of design you make when you say "What is the best thing I can do with the limits of what I have." In my experience, if you put 100 game designers in a room, 50 with no limits and 50 with limits, you'll get much more interesting design out of the limited team.


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