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Size doesn't always matter (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, June 19, 2015, 18:11 (3444 days ago) @ CougRon

Cody I'm surprised to see you take this attitude of bigger is always better given your stance about Destiny and how it needs to be fixed. It was made by a pretty large group.

While it can be good, bigger is not always better. There often comes a point of diminishing returns to such things. While all organizations develop group think, an attitude of our-shit-don't-stink-ignore-that-pile-in-the-corner, large groups are especially vulnerable to such thinking in whole or in part and the larger an organization the easier it is to ignore small voices of reason or dissent. (or strangely, having so many voices of dissent that the group winds up not making a good decision at all.) There are ways to prevent such things but it usually involves dividing the larger whole into smaller parts--sort of like starting a small company or something.

All of that does not counter the point I make. You just need a good person with a creative drive, as well as the ability to manage a large group of people. Your inability to do that doesn't make it any less of a truth that making cutting edge games simply requires more and more resources and people as time goes on.


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