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I think... (Gaming)

by slycrel ⌂, Friday, June 19, 2015, 18:29 (3444 days ago) @ Cody Miller

...that attitude can result in what you are saying, but it doesn't have to. In order to have hundreds of guys working on the game you have to have it close to "solved problem" status, and it's all about execution. The smaller teams also have to worry about execution, but they are required to be more creative because of their limitations.

A recent reference that comes to mind is crash bandicoot on PS1. It wasn't a large team that figured out some serious problems: http://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dav...

And a further back reference, I now feel old for thinking it was "a few years ago"... the first blurb and section on restrictions with the magic the gathering color pie. http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr85


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