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Something else to mention (Gaming)

by Kahzgul, Friday, June 19, 2015, 22:25 (3448 days ago) @ CruelLEGACEY

Big budget means a greater chance to be innovative etc. I think that is being used here. Of course the chance is better when you have more money, I have a better chance to get laid too if I had more money. Doesn't mean I will. I also get laid without money enough (not really). Chance does not mean it happens (just take Destiny for example)


I would argue that Destiny is extremely innovative. It has plenty of faults, sure, but I don't think there is another game out there that delivers this kind of experience.

I'd agree, to a point. Destiny has innovated a server-matching service unlike any we've seen before, and fantastic art and sound, but they're not the first FPS MMO (Tabula Rasa), they're not the first Halo-style PvP (Halo, duh, or Tribes if you really want to go back), they're not the first RNG based loot system (every slot machine ever, and - sadly - that's not a joke), they're not the first raid/strike concept game (WoW), they're not the first FPS (Wolfenstein 3D), etc etc. There's zero innovative gameplay here. They just borrowed from lots of other successful games with a modicum of success. I'm not saying it's derivative, but it's also not new.

I'll grant, though, that "new" is extremely hard to come by in the video game market these days. It takes a huge amount of vision to design something that is truly new. An inordinate amount. Almost otherworldly. Someone needs to step up and say "we're going to do this crazy thing and I have no idea if it's even possible, but screw it, we're going for broke." And then they follow through. This is not typically a thing that major corporations would fund because it's hugely expensive if it doesn't work out. And you know what? Destiny's server architecture totally worked out. They really nailed it. Could it be improved so you don't have to go to orbit between every single activity? Hell yes. But still, it's an incredible feat that the server structure feels relatively seamless and all that matchmaking happens in the background throughout patrol modes. Simply walking from a private strike into a public space and then back again during the Omnigul strike is a major feat of engineering, and it's one that people will often overlook.

Sadly, however, the game totally fails to capitalize on this engineering marvel and seems more likely to be designed around encouraging server convergence than it is designed to take advantage of it. Probably because they knew it was so bold that it just might fail. Destiny 2, hopefully, takes the engineering here and uses it to further the gameplay.


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