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Why Bungie gets visual storytelling wrong (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 15:12 (3416 days ago) @ Kermit
edited by Cody Miller, Monday, July 27, 2015, 15:16

Think of art as simulation. And yes, you can simulate things that don't actually exist like dragons or Helen of Troy. Text is kind of amazing in a way, because as I say it all happens in your brain. So does perception. So when you read, you build up this internal simulation by imagining what you are reading looks or sounds or smells like. But your brain knows that it's coming from within and is self generated. Think Inception. But a film for example, is a much richer simulation since it's actually activating your senses. So your brain thinks you are actually seeing and hearing something. The more complete the simulation, the better the illusion, and the more real the response. Right now film is the best we've got, but that will be overtaken once we get VR, and after that the Matrix.

You will notice I did not discount the efforts of Bungie's text in the past, nor now. Nor did I say text can't emotionally engage. All I said was that it works very differently, and this difference has limitations.


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