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Heh... (Destiny)

by Kermit @, Raleigh, NC, Thursday, May 01, 2014, 16:34 (3868 days ago) @ Cody Miller

Halo 2 and 3 let you play multiplayer right away, and look at how many folks played, and KEPT PLAYING those online?


I love it when people mention things I can use to argue against them!

Halo 3 is the exact game I was talking about. Graph on Slide 47 and commentary on Slide 51.

19% of players stopped after less than 20 games, and a further 23% stopped before 100 games. So more than 2/5ths of players are gone before the game could get an accurate read on their skill level and get 'good' matches consistently.

As others mentioned, it is a very different media landscape that Destiny will be launching into compared to 2004-2007.


You have no idea why they left. But it was their choice and theirs alone.

With the wrong circumstances, anything that many enjoy immensely can be perceived by others as awful.


Back to why we have to unlock PvP, it utterly baffles me that they can't check to see if you've acquired the item or obtained the skill that supposedly unlocks it, and if you haven't, MATCH YOU UP AGAINST OTHER PLAYERS WHO ALSO HAVEN'T. If they just HAVE to have acquired stuff cary over to multiplayer, then this seems like a really simple way to do it. But the fact that is even an issue means the game system is set up in a bad way; a way which presents the 'wrong circumstances' with which to enjoy the game.

Bungie framed is as not a deficiency in player skill with regards to the matchmaking algorithm, but of avatar strength. Why not just give the avatar whatever they need to compete, especially if you can get it as quickly as they say?

You're presuming that it's all about acquired loot or powers and no other measurement is happening during that two hours of game play.


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