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It's harder than you think (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 01, 2014, 10:51 (3868 days ago) @ RC
edited by Cody Miller, Thursday, May 01, 2014, 10:58

Solution? Sorry, but you have to 'break' the pure experience to ensure the (slightly delayed) first experience of PvP is more likely to be a good one and long-term match quality is higher due to higher player retention.

The issue was explained by Bungie to be that of mismatched avatar skills and weapons. This is a problem easily fixed by changing how PvP works. Halo 2 and 3 let you play multiplayer right away, and look at how many folks played, and KEPT PLAYING those online?

Either players have somehow gotten stupider, or the system they have set up doesn't work as well. If you have to nanny your players like that, then I'm guessing that it's not a problem on their end.

In just about every article and interview I've read, Bungie seems obsessed, it'd say even at the level of paranoia, with 'keeping players playing'. This is not something you have to worry about if your game is actually fun.


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