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It's harder than you think (Destiny)

by Kermit @, Raleigh, NC, Thursday, May 01, 2014, 14:49 (3869 days ago) @ ZackDark

Huh? I don't understand. You're the one paying for the games, so you should be the one deciding what and when to play. Are you saying that if I play a bad game, and decide it's not fun and quit, that I should feel bad, or continue playing out of charity to the developer? That's insane. It's MY time, not theirs. They have no say how I spend it.


I'm saying that thinking they won't try to sway you in any way other than making the game "fun enough" is fairly naive. I'm not saying it's right, but I am saying it is to be expected and is in no way supposed to characterize them as evil beyond salvation. They're simply going with the flow/listening to the money-holders.

I think you're granting that Cody's definition of fun is the correct definition, Zackdark.

To recap: unless I'm mistaken, Cody views investment systems as distractions for developers who could otherwise work on making the game more fun.

The problem with this view is some people, perhaps even many people, see investment systems as fun, too. They don't see them as mutually exclusive from game play fun. For those people, they are not continuing to play the game past the point of having fun. They're having fun with the mechanics, the gun play, the puzzles, or whatever else, and the investment system. The game play can be just as fun as, say, the first Halo's, and still have an investment system. Cody might be so turned off by the idea of an investment system that its presence keeps him from enjoying aspects of the game he'd otherwise like, though. Is that the issue, Cody?


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