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Well... (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Saturday, April 12, 2014, 02:21 (3887 days ago) @ uberfoop

Well, I was referring exclusively to those cases, but rendering multiple frames for the same physics "time step" isn't necessarily a waste, depending on the rendering scheme.

You could, for instance, only render the player's cone of vision, so even if the physics itself doesn't update, what part of it you're seeing is. Again, I do lots of that in my internship as well, zooming around results of simulations with Z-buffer type rendering programs.


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