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Well... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, April 11, 2014, 22:13 (3887 days ago) @ ZackDark

The physics and input sample rates don't need to be the same as the frame rate.

That's not really correct. You have to run the physics every frame to see what's changed and where things need to be on the new frame. In fact, many games have tricks that are only possible on high or low frame rates (depending on the trick). The ones you all probably know the best are the jumps in Halo that only work in PAL's 25fps, but there are others like jumps in Quake and the graveyard skip in Bioshock Infinite.


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