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Destiny only 30fps? (Destiny)

by uberfoop @, Seattle-ish, Thursday, April 10, 2014, 21:19 (3889 days ago) @ Cody Miller
edited by uberfoop, Thursday, April 10, 2014, 21:29

I played both Remember Me, and Bioshock infinite (the second time) on a gamepad. Still immensely prefer 60fps.

Sure, but it'll be fairly tolerable once you acclimate. Really.

Bungie's pretty good about solid imagery, Reach's temporal AA excepted. I wouldn't worry about THAT.

It'll be interesting to see what approach Bungie takes for image quality with Destiny. The new snazzy thing seems to be temporal AA with reprojection, backed up by very accurate motion buffering, followed by a post-process pass. Not that every graphically impressive game is doing that; The Order 1886 is apparently relying on 4xMSAA to stabilize geometry, and shading with accurately-filtered reflectance functions to make everything else work correctly.

(MSAA is basically out of the question for 360, and it would be an extremely ambitious choice on PS3 as well, not to mention that Bungie has never used it. Ah, who knows.)

Also, buffering schemes. Will Bungie yet again go for an adaptive vsync model? Or will they go back to their sixth-gen days of shouting "YOLO" and double-buffer vsyncing a path into the sunset?
Will it differ by platform?
Will the PS4 version be another unlocked triple-buffered game that runs mildly above 30fps most of the time, and causes the community to rise up and demand a framerate-locking option? (I'm looking at you, KZSF and InFAMOUS Second Son)


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