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Well... (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Friday, April 11, 2014, 18:48 (3888 days ago) @ uberfoop

The physics and input sample rates don't need to be the same as the frame rate. Of course, if they're not multiples of the frame rate, it'd be awkward, but they can easily be a lot higher than the latter.

Hell, I do it all the time in simulator projects in my internship. Physics usually do about a thousand iterations before the screen updates while screen updates at 30fps.


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