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Well... (Destiny)

by uberfoop @, Seattle-ish, Friday, April 11, 2014, 22:27 (3888 days ago) @ Cody Miller

The physics and input sample rates don't need to be the same as the frame rate.


That's not really correct. You have to run the physics every frame to see what's changed and where things need to be on the new frame.

That doesn't make ZackDark wrong. Obviously if you render multiple frames based on unchanged scene data, you're doing redundant work for no reason. But running game logic cycles multiple times per frame can improve the game's temporal precision (and ZackDark was mostly referring to these cases).


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