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Quests / Missions (Destiny)

by Malagate @, Sea of Tranquility, Saturday, March 29, 2014, 08:34 (3901 days ago) @ Cody Miller


All of which can be decisions you can be asked to make without the need for an escort mission :-p Instead of worrying about an NPC dying, you worry about YOU and your team dying, which is generally far more interesting, since that is entirely under your control.

Sure, all of which can be gameplay choices you employ if it's just you and your fireteam pulling aggro on creeps in the middle of nowhere. But perhaps some folks would enjoy missions, or even a Public Event, structured that way. Little more spice, if you will.

Regarding what one can and can't control, and sticking within the example of an escort mission; why not simply spawn a huge, lumbering vehicle (like the Elephant) that can be player controlled, and have that be the moving objective?

Again, lots of ways to play with the variables. It doesn't always have to be so cut and dried.

~m


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