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Quests / Missions (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 23, 2014, 22:51 (3906 days ago) @ Claude Errera

The biggest problem I see (and I have no clue how Bungie - or any other company, for that matter - is actually handling it) is that there's a conflict between wanting to give the player cool options like this and being able to justify to whoever's paying for development the work involved in putting in content that might not be seen by a significant fraction of the playerbase.

I may have not communicated well enough, but the example I gave would still be awesome even if it was a required part of the story.

My reaction to that segment was not because it was optional, but because finding the solution was extremely cool. It could very well have been necessary to find that secret room to proceed in the campaign, but still been just as awesome.

So Bungie could make every single quest / mission mandatory, yet still adopt the kind of approach to completing it I outlined, and significantly improve the fun of the game while considering your point above. The missions should have you looking at the world, exploring it, etc, rather than following instructions and waypoints.


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