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Quests / Missions (Destiny)

by Malagate @, Sea of Tranquility, Friday, March 28, 2014, 13:26 (3902 days ago) @ Ragashingo

Oh, aye.

But, I was thinking also of things like...this, and all they'd entail:

[image]

But regarding Cody's earlier comment about 'Defend' and 'Protect' missions, I have to wholeheartedly disagree. The method in which they're implemented makes absolutely all the difference. Personally, I look forward to things like long-distance escort missions. Mind you, not heavily scripted events laden with exposition necessarily (though again, if implemented the right way they can be nice moments for fluff...giggity), but think about the kinds of strategies you'd need to employ as a fireteam.

What route do you take? Do you get a choice? Hoof it over open ground or stick to canyons/forests for cover? Do you stage your Hunter at strategic points to act as overwatch to whittle down your opposition through his/her sniper scope? Do you set up your Titan at a choke point to ambush the baddies chasing you? Do you steal some vehicles to leverage heavier firepower and corral the enemy forces?

There are lots of ways to play with the variables for just about any objective to make them engaging. I will agree on the point about boss vulnerability, though. Let me perform an action to make the giant glowing red weak spot appear. Don't make that particular aspect a matter of waiting through some long animation.

Gotta say though, I do love being dismissed out-of-hand because I'm not hardcore enough.

~m


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