do boss fights really need to take so long? (Destiny)

by Jabberwok, Tuesday, October 07, 2014, 10:54 (3942 days ago) @ Ragashingo

The strike I do think needs a little help is Sepikis Prime. Even on hard modes (like through the Strike Playlist) the distracting enemies are pushovers. It needs more powerful units coming after you. I find the three waves earlier in the strike with Wizards and melee Vandals and that powerful Captain at the end far more dangerous than sidestepping Sepikis' shots and one-shoting every enemy that gets dropped off. If they'd add in the cloaked Vandals, pairs of minor Servitors split to the left and right, or the occasional major Vandal or Captain the end of that strike would get a lot more interesting.

Well, it IS the first strike in the game, so it's probably going to be the easiest relative to any other. I think my biggest problem with the spider tank in that level is that it doesn't really move, and there are only a couple of angles on it. Fighting them in public events, there is usually more open space, which is nice.

I don't know if those tanks should fire more often. Players need to have a chance to relocate in between barrages without being permanently pinned down. However, what would be nice, which I don't think they can do now, is if they could fire and target multiple weapon systems at once. That way they could be more effective against groups of players attacking from different directions. But one thing I don't like about the ogre in Summoning Pits is that he just seems to be constantly firing, so even getting off shots to whittle his health down (in between dealing with all the other enemies) is a huge pain.


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