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do boss fights really need to take so long? (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, October 06, 2014, 14:34 (3943 days ago) @ Jabberwok

Does anyone else feel this way? Every strike boss, and most of the story bosses I've fought, just feel like chipping away at a hunk of rock that happens to shoot at me. I don't feel like taking a long time is on my checklist of what makes a boss fight fun. I'd prefer to see some more agile bosses with less health, or more interesting patterns for defeating them besides just shooting a lot. Or even boss fights that aren't boss fights, like 'drive the Pike out of the Fallen ship before it explodes'. I dunno.

I'm getting off on a tangent. The point is, I was watching the let's play of the Summoning Pits, and after they shoot the boss for a while, it's health bar is still over 90%. No wonder I have no desire to play that strike ever again. I suppose part of the problem is that weapon damage varies so much depending on the player, but even so, these bosses have way too much health. If it needs to be harder, they should be smarter or more aggressive. In my experience, even Borderlands bosses don't take this long.

Meh. I'm not seeing it.

I just did Summoning Pits through the level 24 Strike playlist (way above the level of the Let's Play video, with tons of harder Heroic level enemies along the way) in 18:05 and killed the Ogre in just over eight minutes by myself. Both my matchmade partners vanished by the time I engaged the boss. Give me two more competent, well armed Guardians and Phogath would go down in something like three minutes. Certainly three minutes isn't too long!


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