They still aren't interesting though. (Destiny)

by Numinar @, Tuesday, October 07, 2014, 01:01 (3943 days ago) @ Jabberwok

I think it's a mixed bag, sometimes they are great, sometimes they suck.

Certainly no worse than the Brutes from Halo 3 though, and often way better.

Played the daily Story last night solo. Those missions are making a much better impression on me now than when I first went through. Had to use every skill, weapon and all my mobility to get through.

The stealthed melee guys were one hitting me. It was so intense. The final encounter is amazing, with about 6 or 7 waves without a checkpoint to fall back to.

Reminded me of the better encounters from Halo CE Legendary. I eventually learned not to stay scoped in for more than a few seconds, kept spinning to see where the stealth bastards were and be ready on the quick-swap to Invective. When the boss did show up I had my emergency panic rockets to unload, it was glorious.

As for the bosses, it's all about attunement. If they take more than 3 or 4 minutes to drop, you were not equipped well enough. Some bosses I hated in the early 20's I'm having a ball with now. I do agree that they are more an environmental hazard but that rely on the ads to make them interesting, but that works for me.

If there is a DMG modifier for the boss and you have the MG matching it, they drop in seconds (It's often better to focus on them then keep dealing with the scary ads in this situation).


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