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Orange JUICE *OH MOST DEFINITELY* (Off-Topic)

by kidtsunami @, Atlanta, GA, Wednesday, March 26, 2014, 07:22 (3901 days ago) @ electricpirate

No worries.

Okay, I played it now!

Here's some quick thoughts. The core idea is pretty fun, and you obviously put some care into the pieces. IE, the bats have a bit larger hitbox, and the demon dudes scale up nicely. Now a little input juice will go a LONG way. Here's Jan Williamson of Vlambeer (Super crate box, ridiculous fishing, Etc) on it, https://www.youtube.com/watch?v=AJdEqssNZ-U Also required viewing, Juice it or lose it by Grakefrukt
https://www.youtube.com/watch?v=Fy0aCDmgnxg

You can probably put a bunch of juice in under a couple of hours and the game will just feel tremendously better. Grab iTween from the asset store, add some dirt simple camera shake when the arrow hits, call this, (this is in C#)

Hashtable ht = new Hashtable();
ht.Add("x",1.0f);
ht.Add("y",1.0f);
ht.Add("time",.5f);

iTween.ShakePosition(Camera.main.gameObject, ht)

Take a look at the arrows in towerfall, those feel *really* great. so implement something like that and it will feel really great.

Finally, try out some simple animations, the animations system in Unity 4.3 is actually pretty great! It's really easy to get a sprite sheet in and get to work.

I had that specific Vlambeer presentation in mind for my next few updates! Just planning on taking each slide and adding it as a task.

And animations are definitely on the way. As I'm not an artist and the sprites from Oryx aren't really animated I'm planning on using Spriter to make some animations by cutting up the existing sprites. I'm just going to see what else I can do (namely anything from that presentation that applies) before animations.

Thanks so much, I really appreciate it.


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