Orange JUICE (Off-Topic)

by electricpirate @, Wednesday, March 26, 2014, 04:34 (3982 days ago) @ kidtsunami
edited by electricpirate, Wednesday, March 26, 2014, 05:00

No worries.

Okay, I played it now!

Here's some quick thoughts. The core idea is pretty fun, and you obviously put some care into the pieces. IE, the bats have a bit larger hitbox, and the demon dudes scale up nicely. Now a little input juice will go a LONG way. Here's Jan Williamson of Vlambeer (Super crate box, ridiculous fishing, Etc) on it, https://www.youtube.com/watch?v=AJdEqssNZ-U Also required viewing, Juice it or lose it by Grakefrukt
https://www.youtube.com/watch?v=Fy0aCDmgnxg

You can probably put a bunch of juice in under a couple of hours and the game will just feel tremendously better. Grab iTween from the asset store, add some dirt simple camera shake when the arrow hits, call this, (this is in C#)

Hashtable ht = new Hashtable();
ht.Add("x",1.0f);
ht.Add("y",1.0f);
ht.Add("time",.5f);

iTween.ShakePosition(Camera.main.gameObject, ht)

Take a look at the arrows in towerfall, those feel *really* great. so implement something like that and it will feel really great.

Finally, try out some simple animations, the animations system in Unity 4.3 is actually pretty great! It's really easy to get a sprite sheet in and get to work.


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