I released an iOS game, Dutch Archer (Off-Topic)
So I've always played around with demos ever since I started coding in middle school. They've always been half baked concepts and were always just me fiddling with ideas ("hmmm can I make a spaceship fly around in a way that reminds me of the warthog").
I recently decided that I needed to start actually releasing things and stop polishing unreleasable nonsense. I've recently spent a long time working on a competitive spy game that
That lead me to pick up the awesome sprites over at Oryx Design Labs (pixel art by Destiny Art Director @cgbarrett) and throw together a really basic arcade game. The foundation of the game took me a weekend to build in Unity3D (with the latest 2D bits from the 4.3 release) and another weekend to test/submit on iOS with GameCenter integration.
Any feedback appreciated, even the brutal "what the hell is this?" kind.
Complete thread:
- I released an iOS game, Dutch Archer -
kidtsunami,
2014-03-25, 09:32
- Currently rated as 5 stars with 8 reviews! -
Xenos,
2014-03-25, 09:57
- best part is my cousin's review -
kidtsunami,
2014-03-25, 10:01
- best part is my cousin's review - Xenos, 2014-03-25, 10:05
- best part is my cousin's review -
kidtsunami,
2014-03-25, 10:01
- I released an iOS game, Dutch Archer -
electricpirate,
2014-03-25, 19:01
- I released an iOS game, Dutch Archer -
kidtsunami,
2014-03-26, 02:15
- Orange JUICE -
electricpirate,
2014-03-26, 04:34
- Orange JUICE *OH MOST DEFINITELY* - kidtsunami, 2014-03-26, 07:22
- Orange JUICE -
electricpirate,
2014-03-26, 04:34
- I released an iOS game, Dutch Archer -
kidtsunami,
2014-03-26, 02:15
- Congrats! - breitzen, 2014-03-25, 20:44
- Currently rated as 5 stars with 8 reviews! -
Xenos,
2014-03-25, 09:57