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I released an iOS game, Dutch Archer (Off-Topic)

by kidtsunami @, Atlanta, GA, Tuesday, March 25, 2014, 09:32 (3902 days ago)

So I've always played around with demos ever since I started coding in middle school. They've always been half baked concepts and were always just me fiddling with ideas ("hmmm can I make a spaceship fly around in a way that reminds me of the warthog").

I recently decided that I needed to start actually releasing things and stop polishing unreleasable nonsense. I've recently spent a long time working on a competitive spy game that

That lead me to pick up the awesome sprites over at Oryx Design Labs (pixel art by Destiny Art Director @cgbarrett) and throw together a really basic arcade game. The foundation of the game took me a weekend to build in Unity3D (with the latest 2D bits from the 4.3 release) and another weekend to test/submit on iOS with GameCenter integration.

Any feedback appreciated, even the brutal "what the hell is this?" kind.

App Store Link

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