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Raiding, to blind or not to blind (Destiny)

by Chappy, Arlington, VA., Thursday, June 27, 2019, 14:13 (1986 days ago) @ Claude Errera

It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.


FWIW, the new raid is all about the dance. There are constant opportunities to improvise and correct when someone makes a mistake.


Maybe we were doing it wrong, but there are a couple of places where a mistake meant a guaranteed wipe.

Example: Final fight, crystals. You've got what... 10 seconds? If you get there, don't destroy the crystal, and one of the pair dies, there isn't enough time to recover. Guaranteed wipe. No recovery possible. (I mentioned this to someone last night, and they said they hadn't had any trouble with that - even if someone died, "another pair could come over and sub in." Our experience directly contradicted that solution; with 3 or 4 seconds left on the clock, it didn't matter HOW fast you could run, you couldn't get to the crystal before time ran out.

::shrug::

If the solution is "don't die during the crystals"... I guess this raid isn't for me.

Join us next week, Claude - Nico's going to be busy.

You're right about only having 10-15 seconds, but that's enough time for another team or person to come over and help with the crystal - the key is communication. It's critical to maintain awareness of where the crystal will appear next - when you kill a crystal, call out to the next team to expect a crystal. That way each pair can be ready (postponing other tasks like dropping Decptions) or ask for help. Granted there's still a window when there's not enough time for help to arrive, but I don't believe it's as bad as you think. When we ran last night, we surprised ourselves how long we kept the encounter going after mistakes were made.

Note: we didn't actually beat it, but it wasn't just because of deaths during crystals.


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