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Raiding, to blind or not to blind (Destiny)

by kidtsunami @, Atlanta, GA, Thursday, June 27, 2019, 12:52 (1986 days ago) @ Cody Miller

I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.

The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.

Figuring out the rules is an interesting part of a game, but I don't think it's the most interesting part.

I find my enjoyment of games is a lot higher after I've learned the basic rules of the game and I get to start exploring the higher echelons of the game play (SLASO didn't involve unknown rules, but it sure as hell made me learn more about the game and figure out how to persevere in the end).

Raids have a lot of rules that are basic non-starters until you figure them out, and once you do, they merely become a step to perform rather than an interesting mechanic to riff on. It's like discovering that you have to flip a switch. Like yeah I guess there's a moment of discovery where you figure out that yes, this switch does something, but for the most part you're fumbling around looking for a switch, while dying for reasons you don't understand.

It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.


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