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Jason Schreier interviewed Luke Smith and Mark Noseworthy (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, June 15, 2019, 08:21 (2006 days ago) @ EffortlessFury
edited by Cody Miller, Saturday, June 15, 2019, 08:32

So you're upset that a skilled person's time is worth the same as a non-skilled person's time in MMOs? You're upset that skill can't save you real world time compared to others?


No. Sort of.

I am upset that your time is being treaded as a resource to be exploited.


But how is it fair that a less skilled player must spend more time to get good while a skilled player doesn't have to anymore?

Because that is an inherent feature of life.

This was especially exploitative in the age of Arcade Machines. You got nickled and dimed, literally, until you got good enough.

Due to the business model this was actually a benefit. Players want to play as long as possible, but operators wanted you to play and die quickly. Thus the compromise was you could play long if you were skilled. This is much more rewarding for players than a quarter equating to a fixed timer for play.

The developers could've made it easier so it took less money to complete the game, couldn't they?

This literally happened when the business model changed and people paid a fixed upfront sum to buy their games.


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