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Jason Schreier interviewed Luke Smith and Mark Noseworthy (Destiny)

by cheapLEY @, Thursday, June 13, 2019, 13:02 (2001 days ago) @ Cody Miller

Time is always a resource. In every game you’ve ever played, in every thing you’ve ever done. Time is inherently a resource. Destiny is a better game when it’s populated. Public spaces are better when other people occupy them. The game asking that you spend time in those spaces is in service of making the game better and more fun, not just some asinine scheme to keep their numbers up.

The new Truth quest sends you to patrol zones to do seemingly meaningless tasks. Get 100 Hive kills on the Tangled Shore. Seems stupid, like a waste of time. But I haven’t seen so many people in the Tangled Shore since Forsaken came out. Having 12 people in the one Hive zone on that map knocking out the Public Event and blasting Hive was a novel experience, and it was fun.

You can not like it if you want, but your assertion that it is inherently bad is demonstrably false.


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