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From the Update | I Feel the NEED... (Destiny)

by Harmanimus @, Friday, February 02, 2018, 14:43 (2468 days ago) @ Ragashingo

This is an interesting discussion direction. I am responding to the last few posts in chain here. Longer time to kill takes the skills for base combat (aiming, ammo management, movement) and heightens the importance of those in regard to the skill ceiling - specifically in 1v1 or direct combat situations. In contrast, a shorter time to kill leads to a skill gap based first around secondary skills (map knowledge, weapon/gear familiarity, positioning and movement) but is more supportive of asymmetrical engagements allowing those secondary skills to enhance your primary skills during indirect and non-1v1 engagements.

It is an interesting balancing act for any shooter even before accounting for other variables.


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