Avatar

From the Update | I Feel the NEED... (Destiny)

by CruelLEGACEY @, Toronto, Thursday, February 01, 2018, 19:38 (2469 days ago) @ Korny


I felt a sudden need to re-post this. Not only because it felt right relevant (and is AWESOME), but because I'm actually hyped about these proposed changes!

AHHHHHHHHHHHHH! :D


I hope this ships.


One thing that I definitely feel when returning to Destiny from other games is how little "momentum" plays into the gameplay itself, when it's such a noticeable (and great) part of modern game design, especially when it comes to improving on the skill gap.

Destiny 1 sort of had this with Warlock gliding and Titan skating (not to say anything about those shotgun-sliding jerks, too), and even Blink had a risk-reward system, but movement in Destiny 2 feels really stiff, even though they got rid of Sprint cooldown. I'm not asking them to implement wall-running or bullet jumping, but I'd like to see a focus on smoother transitions between movement that take momentum into account.

Hopefully in making everything faster, the momentum issues don't become more noticeable.

I’ve always felt like movement speed and time to kill were out of whack with each other. The TTK isn’t as quick as some other shooters, but it’s still pretty darn short. And the movement speed is so painfully slow in relation that reacting/dodging is rarely possible. So the idea of quickening all forms of movement sounds great to me.

The idea of increasing super recharge rates sounds great for PvE but terrible for PvP. Supers were the absolute bane of D1 crucible, and they’re only tolerable in D2 because they’re a relatively minor part of the overall PvP game. Ultimately, I care a lot more about the PvE game than PvP, but it’s a shame that the two sides of the game play at such odds with each other. Ideally, supers would be tougher to use effectively or be more open to counters (like the Core abilities in Titanfall).


Complete thread:

 RSS Feed of thread