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Waiting (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, July 04, 2017, 14:20 (2708 days ago) @ Xenos

Why does the old version start twice as fast as the new version?


Not every hardware component has advanced at the same rate over the last twenty years. We have exponentially more memory for storing things like textures, models, and sound files, but the speed at which we can load those assets into said memory has not increased at the same rate.


For instance, the original Crash Bandicoot ran at 320x240, while the new updated version runs at 2560x1440. The original version ran at TWO percent of the number of pixels. And that's JUST resolution, not considering at all the updated textures, etc to make the game actually look GOOD at 1440p.

The original actually ran at 512 x 240. They actually used simple shading, and no textures in a lot of places for performance reasons.


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