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60 FPS is not automatically better (Gaming)

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, July 03, 2017, 15:52 (2709 days ago) @ CruelLEGACEY

I see this issue from a slightly different angle. To me, this is not an example of "30fps being better than 60fps"... rather, I see it as an example of a flaw in the game's auto aim that was being partially clouded by sluggish controls, and only fully revealed by more responsive controls.

Certainly possible, and of course this is all theoretical since we don't have a 30 fps version and a 60 fps version of Halo 2 to compare. Another thing to think about is that on previous console generations (before 720p and 1080p) we had a lot fewer display pixels in addition to the lower-fidelity analog stick input control. For a FPS on console to have good controls, we generally had to have good auto-aim assistance. That's probably a bit less true today because resolutions are higher, but the analog stick is still not as precise as a mouse.


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