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The importance of getting it right the first time (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 08, 2016, 12:59 (3038 days ago) @ CruelLEGACEY

I'm sure that many developers actually do TRY to get their games into fully playable states earlier in development, but it rarely happens because of the other problems I mentioned (unrealistic release schedules, poor planning, etc). My point is that the severity of some day-1 patches is a symptom of larger issues with game development. Saying "no day-1 patches" won't make the end-products any better.

Well, in this instance their reliance on a day 1 patch demonstrably hurt the game's reception, and possibly sales figures. That alone should be incentive enough for them to try to get it right next time.


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