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Raids (Destiny)

by Mr Daax ⌂ @, aka: SSG Daax, Tuesday, May 07, 2013, 12:36 (4221 days ago) @ Cody Miller

Thank you for your post.

From the sound of it, these types of RAIDs are hard, but not challenging.

Hard is basically how hard something is to do. Lifting 200 lbs is harder than lifting 150 lbs. To make it harder, you just add more weight. You're still doing the same thing it's just harder.

Challenge is the skill set you need to do something. Playing Chess is more challenging than Checkers, because the pieces can move in more complicated ways.

So it's like, you can make a boss harder by giving him more hitpoints, or you can make him more challenging by giving him additional attacks or strategies. When he's harder, you just do what you do for longer, but when he's more challenging you have to master new skills to avoid his attacks or exploit weaknesses in his strategy.

I hope that makes sense and I explained that well. I think if Bungie can make the RAIDs challenging, rather than hard, that everybody is going to have more fun with them.

I normally sit in the background on discussions pertaining to gameplay mechanics. It seems that everyone covers all the angles of the discussion, and then some, and I prefer just to read everyone else's input on the matter. What you just said here I think made great sense, and I really like your point at the end there, Cody. I have no MMO experience, but from what I understand of them (if Destiny is indeed MMOish, and if it's RAIDs are the same as other MMO RAIDs) then I really hope for more of a challenge and less of a grind.


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