Raids (Destiny)

by Claude Errera @, Tuesday, May 07, 2013, 07:31 (4224 days ago) @ Cody Miller

I think this is what I'm getting at. You said figuring out SLASO wouldn't be rewarding for you, but you enjoy the execution and completion of it. So let's say that SLASO was a big part of the game (even though it isn't), like the RAIDs in Destiny will be. Now, knowing that there are tons of people like you who would find no pleasure in the formulation of strategies, why not simply tell players the optimal strategy, if it indeed is not fun to figure out?

It is either this, or include encounters people actually enjoy figuring out. If you expect players to go to youtube to plan for the encounter, why make them waste the time? Just tell them how to do it in the game. But when you think of it that way, then your game is full of stuff that has players simply pushing the buttons they are told to. Either told by you or told by DestinyFan89.

Bad design.

Or maybe Bungie doesn't work in a vacuum - maybe they're ACKNOWLEDGING the fact that folks will make these guides as soon as the game comes out, and that some fans LOVE these guides, and Bungie likes the idea that the community works together?

...nah, that can't be it. Must be bad design.


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