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Once again, Mr. Miller has it backwards

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, April 28, 2013, 21:48 (4233 days ago) @ electricpirate

You are also wrong in thinking that opposing rewards means opposing penalties.


Why? if the issue follows your thesis, that rewards cause alter player behavior in a negative way by putting less focus on the now, punishments do the exact same thing. Now the player is altering their behavior to avoid a punishment instead of gain a boon.

Punishment ENHANCES THE NOW.

Which scenario do you think is more thrilling / exciting / satisfying:

1. Hitting a jump shot in a pick up game with your friends in which your team is up by 30 points.
2. Hitting a jump shot at the buzzer, winning the NBA championship by one point.

Obviously number 2. Why? Because something is on the line, and failure leads to severe consequences. Missing the jump shot in 1. is no big deal, thus success carries little satisfaction since failing is not significant. But in 2. if you miss, your team loses the NBA championship, and your team spent the entire season winning for nothing.

In scenarios like 2, you always see an intense outpouring of emotion, proving that these are the most moving experiences people can have. People cannot contain their excitement and pleasure. Nobody jumps and cheers and screams when nothing is on the line.

So, when you undertake a challenge in a video game, and you realize punishment exists for failure, then something is now on the line! This enhances the moment to moment pleasure of playing, through tension.

Thinking about punishment enhances the now by increasing tension. Thinking about reward devalues the now since you realize the now is only a stepping stone to get what you really want.


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