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Why rewards always devalue the game experience

by SonofMacPhisto @, Saturday, April 20, 2013, 12:01 (4241 days ago) @ Cody Miller

I see your point. In your point's scope, I believe you are correct.

However, I believe the scope can be expanded a bit. For instance, you mention different levels being unlocked as way to avoid repetition. Can't rewards be shed the same light? Isn't the ability to use a BR a way to avoid the repetition of using the AR?


In a single player game, obtaining new weapons works on exactly the same principle I mentioned, yes.

In multiplayer, it is completely different because you ruin the game by making certain players unable to use certain weapons.

What about in regards to co-op? I instinctively lump it in with the single player.


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