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I seriously don't get some of this (Destiny)

by General Vagueness @, The Vault of Sass, Tuesday, October 14, 2014, 12:30 (3937 days ago) @ Avateur

Now you're just guessing at motives. Might there be some truth there? Sure. But I'm tired of the "all Bungie wants is for you to suffer" pessimism game. :/


I am guessing at motives, but the motives are largely clear in the grand scheme of their design philosophy for Destiny. Bungie does not view your time as valuable in this game. They want it extended out as much as possible to keep you playing, preferably for the next ten years. Hence the purpose of the investment system. Once people find ways to make the system work in their favor and make it easier for themselves, it begs the question of why you even need that system. So things that make the system easier for the player will get abolished as quickly as possible.

There's no point to an investment system if you don't make sure its sanctity is upheld. The Raid gives out super good loot? The Raid is super hard? People found a way to make it super easy to get the super good loot and to beat the super hard Raid? That's unacceptable.

Queen's Wrath only gives out two Legendary types of armor. Once those and other Legendary armor are obtained, people need to upgrade that armor with Ascendant material. People can continue getting endless amounts of said material via bounties that provide missions for more armor to turn into the items they need to upgrade their current armor? Without actually doing much real work for those items? That's unacceptable.

The RNG and grind can be so unforgiving or drawn out that people are willing to spend hours shooting into a cave repetitively even though it's okay for Bungie to offer bounties demanding 200 Fallen headshots that are obnoxiously time consuming and take forever (as just one of many ridiculous bounty examples)? That's bypassing a system of making it not easy to obtain random drops and things. That's unacceptable.

I'm sure you get my point, and Cody's.

I think the investment system was a concern in these things, as I'm sure it is in every choice, but I think it mostly goes back to another concern of theirs, which is that they want things to be meaningful and they don't want players to feel like a grind is the best way to get things-- and I don't get calling doing missions more of a grind than the loot cave (peace be unto it). They said they would make it easier to get ascendant shards and ascendant energy and I think they already implemented some of the changes for that-- the problem is that it wasn't like that in the first place and they didn't make really noticeable changes at the same time as nerfing the loot cave and queen bounty items, or better yet before. (Also I don't see what's ridiculous about 200 Fallen headshots, that's like 10 minutes walking around Old Russia.)
It would be nice if they would explicitly state their motives for these kinds of things, though.


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