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Did a JRPG pore sugar in your gas tank? (Destiny)

by Malagate @, Sea of Tranquility, Wednesday, June 25, 2014, 11:23 (3814 days ago) @ Cody Miller


Also you have it backwards: bad investment systems that allow you to power up your character are anti-difficulty ramping. Your character powers up, such that the enemies are no harder than before. If your character gets more powerful, then the challenges have to get more powerful IN COMPARISON, which is essentially a traditional progressive design anyway!

I definitely didn't say the only way is through levelling the enemies. This is more of a chicken-and-egg argument. Are you becoming more powerful to tackle the harder enemies, or are the enemies becoming harder so you don't burn through the rest of the game with your newfound power?

There are certainly different ways of tackling these considerations, but it's clear the direction Destiny will be taking, and I can't say it looks like they're fixing to ruin my experience.

Lol did you even play the alpha? Spinmetal leaves ARE placed. They don't drop. You have to hold square to harvest them :-p

No, I didn't actually. I don't own a PS4. But I would put in my two cents here and say that placing widgets to collect is a cheap carrot-on-a-stick to get the player to explore the level. And if they aren't creatively placed once that decision is made, then double shame. They should just drop in that area, or somehow appear due to the outcome of gameplay rather than "STAND HERE. OK, NOW STAND HERE."

~m


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