The corporate ding-dongs don't seem to understand (Gaming)

by EffortlessFury @, Friday, March 13, 2026, 21:57 (18 hours, 32 minutes ago) @ Cody Miller

The idea is that kids can't really form an attachment to a franchise when their entire childhood passes in between releases.

While I agree that the issue is probably more pronounced in kids (due to their relative perception of time), I think this applies to everyone. Passion/interest can only be sustained in-between releases for so long before people start to get bored or seek out something else novel.

Despite the predatory nature of gacha, the one thing I'm thankful for is that there are studios who managed to use that funding model to actually produce episodic content. It's the modern realization of the short-lived attempt from the late 00's/early 10's.


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