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If anyone wants to party up tomorrow, let me know. (Gaming)

by Kermit @, Raleigh, NC, Friday, March 06, 2026, 11:50 (6 hours, 31 minutes ago) @ Bones

Bungie took heavy inspiration from Escape from Tarkov, which doesn't have any direct team-count matchmaking either, so the design choice may have just been carry-over. There is some intrigue and tension in not knowing how many players you're facing in a squad... but I think I prefer direct solos-duos-trios playlists.

The ambiguity of two or three cuts both ways. Raga, Blacktiger, and I were caught out by a team who were camping around a supply drop. They killed all three of us, but never at the same time. We managed to extract at the end but at first there was a lot of tension around whether or not or when that team would begin to assume there were only two of us.

I'm not the best extraction shooter player because I'm not a great PVP player (I'm working on it), but one thing I love about them is how they lend themselves to creating little stories that you remember.


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