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The corporate ding-dongs don't seem to understand (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, March 13, 2026, 10:28 (1 day, 6 hours, 3 min. ago) @ Revenant1988

You can't force fun, or community or engagement.

You don't just build Halo 2 and a rabid player base. It just happens. It's a lightning strike. It happens organically.

Make your game fun first. Keep the price reasonable. People will play, they'll get their friends to play. That's the best you can do.

I wish Marathon the best of luck, because that is what it mostly comes down to.

This statement makes me think about Helldivers. The first game was extremely fun, it was free for all PS+ subscribers, and it came out on PS3, PS4, and Vita simultaneously... And it was still a niche game. A commited playerbase sure, but even now, you don't hear too much chatter about it online.

Then Helldivers 2 launched at $40, and was so popular that successfully getting into a server was a whole thing for nearly a month, and people happily stood in the digital rain for hours to get in. What changed?

It may really just come down to luck and timing.


RIP Titanfall 2.


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