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I thought it was on purpose here (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, April 15, 2025, 16:11 (6 hours, 38 minutes ago) @ ZackDark
edited by Cody Miller, Tuesday, April 15, 2025, 16:14

Back when old-old-gen was running D1, it was clearly too much graphical data at once to cache. If it still has issues now, it's probably resolution gluttony.

Even on PS3/360 where Destiny ran at 720p, a full uncompressed frame would be 2.6MB. The icons are as big as they will ever be, and are but a small portion of the frame. So the actual amount of required cache is less. Why they'd possibly store the icon art in a higher res than they'd ever be shown I do not know.

360 I can get because it might not have a hard drive, but you're telling me you couldn't cache at most 2.6MB of data onto the console's storage?! The OG Halo cached ENTIRE LEVELS to the Xbox hard disk!

I'm not a programmer, but I've seen online games where it doesn't take > 10 seconds to load icons in a menu.


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