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It was the presentation that was bad (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, April 13, 2025, 09:17 (2 days ago) @ cheapLEY

But like… why?


That has always been the problem with extraction shooters. Every single one of them. The loop is the game, that’s it. No greater goal or purpose, nothing to really work towards. I kinda thought Bungie might be the ones to finally solve that problem, but I’ve seen no indication they have.

Maybe that’s not a problem. That loop is fun on its own . . . for a while. But I’m not sure it has the staying power Destiny did without something else, because that loop gets stale with no greater purpose.

That's the key.

I could get lost in the crucible for a while, but if that were the entire game I'd have put Destiny down long before I did. I'd never buy a game like Quake 3 or Unreal Tournament these days. For me, the multiplayer component has to be a part of a greater whole. I just can't imagine doing the same thing over and over with there being nothing else…

In a way, multiplayer only shooters are casual games in the sense that you'd get bored with them if you played them too much, as you describe. This is probably why modern ones use loot boxes, battle passes, and other things to give you extrinsic motivations to keep playing.


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