Interesting. (Destiny)

by EffortlessFury @, Sunday, December 10, 2023, 10:46 (352 days ago) @ Cody Miller

But you're right, if one were to approach the game with as much of a classic, single-player, one-time game attitude and just look at updates as much faster, bite-sized releases than sequels tend to be, it's suddenly the best shit ever, IMO. As I've said before, it feels like the fulfillment of the promise of episodic narrative; the ability to partake in an on-going story that updates several times a year rather than having to wait years for a chunked release.


Critical Mass.

I think we've seen in general how frequent 'bite sized' releases are lacking. Look at Destiny. What are the most highly praised parts of the game? The big expansions. Taken King. Forsaken. Witch Queen.

It's because when you drop little pieces at once, there isn't that critical mass for that cohesive experience. If I'm telling you a joke, and that joke requires 60 seconds of setup for the punchline, then I can't tell you the joke in 6 separate ten second chunks. It doesn't work like that.

Does this argument also apply to television? It's not like they've chunked out one episode across multiple updates. Each release tells a relatively self-contained part of the story, with a "to be continued" to varying degrees depending on where in the major patch cycle you are.


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